Animation is ingrained in modern culture and media very deeply. Few
children from anywhere in the world do not spend their formative years
being entertained and often inspired by the animated motion pictures and
television shows that dominate the screens of the 21st century.
What
started as a curious experiment by the likes of Fleischer and Disney
has now become an expansive industry that not only shapes the art of
entertainment, but has also contributed to the advancement of seemingly
unrelated fields of science! Few people can honestly say that at some
point in their youth, they did not want to try to make a cartoon. For a
long time, even if we had the artistic merit to pull it off visually,
this was something that would be a pipe dream for most.
That was,
before the digital age took full root in society. Computers have changed
a lot about how we do things, and they have also brought the power to
accomplish great and beautiful works to our hands. Now, it is very easy
to learn how to make a cartoon animation on the computer. It is so easy
in fact, that we're presented with a veritable cornucopia of choices in
how we want to go about it.
But, let's look at a more conventional way to animate, especially for those of us who still feel at home with pens and paper,
rather than vectors and inverse kinematics. Animation has for the
longest time been the art of taking a series of sequential sketches,
painting over them with transparent cells, and photo-implementing them
against backgrounds.
This used to involve lots of expensive
resources and equipment, fail to mention teams of specialists to operate
the processes. Now, a single multi-talented individual can do this very
easily. First, it's a good idea to storyboard your animation.
This is done in a style similar to a comic strip, but each panel being
what is known as a "key frame". These key frames are examples of
distinct poses within the animation, between which a smooth series of
animations should transition.
Upon designing your key frames,
it is best to use thin, non-pulp paper to create your animations.
Determine how many frames are between each key frame, and stack your key
frames, from the bottom up, with the corresponding amount of blank
paper between them. Now, begin tracing your key frame, making minor
changes for a frame of movement. When you get to the next frame, trace
the previous one, making further changes.
If you've done it right, by the time you hit another key frame, you should have a perfectly smooth transition
from the last. This takes time, so be patient, relax, and be precise.
Use heavy ink lines, bearing in mind what your next step will be.
Once you have your inked (or pencil if you prefer) animation frames completed, you should scan
them, using a common naming convention like "frame01" etc. to preserve
order in your files. Be sure to scan them all at the same DPI and
dimension!
Now, you want to color your animations, and omit the paper backdrop, right? You can do this with Photoshop.
Open an image, and use the magic wand tool to select the ink lines
themselves. Adjust its tolerance until it gets all of it. Now, copy it,
and paste it in a new payer. Delete the original layer.
Uh oh, the
inks are jagged now, aren't they? To solve this, select the layer, and
go into channels, and create a new layer. Fill it with white, and a
white version of the jagged inks will appear. Now, go to effects, and do
a Gaussian blur of less than one percent. Then, adjust the
levels until the inks smooth out. Copy this channel layer, go back to
your normal layers, and just fill it with black.
Now your inks are beautiful, and over a transparency. You are now free to color your cell as you see fit.
Having
made your backgrounds beforehand, you have choices in what you assemble
your animations with. The easiest one is Flash, which can import your images in series,
if you remembered to always save your scans and colored finals with a
sequential name system. Once in flash, you can position the backdrop in a
layer beneath the animation cells, and export the movie. It will export
as Quicktime. You can use any number of free programs to convert it to
any number of formats from this point.
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